Template:DME


 * CINCTURES OF ENCHANTED METAL THAT BIND A MINOR'S WAND'S ABILITIES, APPLIED WHEN THEIR LUGGAGE IS MANAGED AT START OF TERM, ONLY ACTIVATE WHEN OFF SCHOOL GROUNDS (HOGSMEADE IS THE ONE EXCEPTION). THIS RESTRICTS ABUSE OF MAGIC AND ACCIDENTS. A BETTER ALTERNATIVE TO THE TRACE.
 * General protocol: There are 7 cinctures for 1st years, 6 for 2nd years, and so on. Each year that they pass, they are allowed to use the past term's spells in non-Muggle areas. Cinctures disappear belatedly if the student has proven incompetent at many spells during the term.
 * In areas with dominantly Muggle inhabitants, all 7 cinctures will reappear unless the student is of age.
 * Each cincture is personalized for the student's wand and marked with specific restrictions. If a student is noted to be awful at certain subjects, the cinctures are more inclined to restrict spells that align to them. i.e. a 3rd year who is excellent at Charms but awful at Transfiguration may be permitted to use Charm spells that are their current year while Transfiguration spells are restricted to 1st year.
 * Cinctures are designed to detect danger and an extra cincture will disappear to allow a student to defend themselves. (i.e. 5th years would lose their 5th cincture)
 * Because they are so personalized, if a cincture disappears in the face of danger, the Ministry is immediately alerted to dispatch people to the scene.
 * There are 4 levels of danger called WASPS: (need to consult with others to come up with smth better) W ("Wolf", referring to crying wolf), A (Addled), S (Swivet), and P (Perturbed/if someone could find me a canon character in HP who was known for getting into dangerous situations with a name that starts with P or just anyone known for it, that would be fantastic). The Ministry does not take action immediately when they receive a W because those often deescalate, but put people on standby. Once it hits A, they move in. An 'S' indicates a need for a fully equipped squad. Ps are never a drill and a case of national security that will need at least 3 squads working on it.
 * Cinctures cannot be easily tampered with.
 * Cinctures can be applied beforehand by adult guardians to their children's wands.


 * Sixth and seventh year assignments often requiring them to teach a younger year as homework.
 * A teacher giving detention will activate a Hogwarts-wide spell that will lock the student out of their House common room and dormitory until they fulfill their detention duties.
 * Curfew is abolished. It serves no other purpose than to uphold the bullshit discipline that doesn't work anyway. Experience is the best teacher. Prefects and Heads will still patrol to shoo away wandering insomniacs and sleepwalkers from the more dangerous parts of Hogwarts. If you fall asleep in class, it's on you. Students are left to control their own sleeping schedules. Missing classes the next day or sleeping in is free game for prefects, Heads, and professors to deduct House Points and Conduct Points.
 * Prefects and the Heads are given a (fuck i forgot this idea)


 * Winners of the House Cup get their winning points multiplied by 4 (i.e. won with 600 points, is given 2400) and counted as "conduct points/CPs." Second place is multiplied by 3, third place is multiplied by 2, and last place is multiplied by .5. CPs is part of a point system which fellow House members can use as Hogwarts Currency.
 * CPs are of high prestige in the UK magical community and can make or break your career when applying for the Ministry.
 * High ranking Ministry officials gain immense publicity when their CP records are revealed to be low; that's how highly the people think of CPs.
 * CPs can be earned through: general good conduct, winning the House Cup, having exceptional grades, and other noble actions lmao.
 * Prefects are given a yearly amount of CPs (roughly 500 points each) they can only award to those of other Houses.
 * Heads are given 1000 points each and are expected to be trustworthy enough to not be biased about awarding them.
 * Prefect specific actions (like patrolling for mischief) will earn more than normal student actions.
 * If there are any leftover CPs that the Prefects and Heads did not give to anyone by the end of term, they're automatically given to the House with the least House Points.
 * They can be used to:
 * cancel detentions (sum discretion is on the professor and usually very large, this is not generally advised to do because professors can deny it; if the professor is of a different House, the CPs will go to that House halved)
 * avoid House Point deduction if homework is turned in late
 * give them reserved spots on out-of-school field trips
 * buy more Hogsmeade weekends for their whole House
 * cancel overall HP deduction (100 CP = 10 HP)
 * ensure spots in internships
 * allows the House Quidditch team to reserve the field more to practice
 * look good on your resumes (big amounts of CP rewarded to a single person are listed on it with their separate reasons, which can tell a lot about the person applying. overall CP gained throughout their years at Hogwarts is also listed.)
 * used in Hogsmeade and Diagon Alley and Carkitt Market promos
 * and more I can't think of right now.